Rabu, 12 April 2017

Samsung Galaxy S8 pre-orders surpassed S7's


SEOUL: Pre-orders for Samsung Electronics Co Ltd's flagship Galaxy S8 smartphone have exceeded those of its predecessor S7, mobile business chief Koh Dong-jin said on Thursday, suggesting many consumers were unfazed by last year's Galaxy Note 7 fires.


The S8, which begin sales in South Korea, the United States and Canada on April 21, will be central to the South Korean firm's recovery from the swift withdrawal of the Note 7 phablet.

The new device has been well-received, and some investors and analysts said it could set a first-year sales record for the smartphone giant.

"It's still a bit early, but initial response to the pre-orders that have begun at various places across the world have been better than expected," Koh said at a media briefing.

The S8 will be the safest Galaxy smartphone to date due to safety measures implemented to avoid the battery failures that caused some Note 7s to spontaneously combust, he said.

Analysts expect Samsung to record its best-ever quarterly profit in April-June, buoyed by strong S8 sales and a memory chip market boom that is widely expected to deliver record revenue for the industry this year.
The new device, equipped with either 5.8-inch or 6.2-inch (14.73 cm or 15.75 cm) curved screens, sports the largest screens to date among all of Samsung's flagship phones due to a redesign.


Koh also said the firm plans to use the S8 to try to recover in China, where Samsung has been out of the top five vendors in recent years due to heightened competition from local rivals such as Huawei Technologies Co Ltd.


He said Samsung will aim to regain market share in China even if it takes time, without elaborating on specific strategies.

Rabu, 29 Maret 2017

It’s ‘digital heroin’: How screens turn kids into psychotic junkies






Susan bought her 6-year-old son John an iPad when he was in first grade. “I thought, ‘Why not let him get a jump on things?’ ” she told me during a therapy session. John’s school had begun using the devices with younger and younger grades and his technology teacher had raved about their educational benefits  so Susan wanted to do what was best for her sandy-haired boy who loved reading and playing baseball.

She started letting John play different educational games on his iPad. Eventually, he discovered Minecraft, which the technology teacher assured her was “just like electronic Lego.” Remembering how much fun she had as a child building and playing with the interlocking plastic blocks, Susan let her son Minecraft his afternoons away

At first, Susan was quite pleased. John seemed engaged in creative play as he explored the cube-world of the game. She did notice that the game wasn’t quite like the Legos that she remembered — after all, she didn’t have to kill animals and find rare minerals to survive and get to the next level with her beloved old game. But John did seem to really like playing and the school even had a Minecraft club, so how bad could it be


Still, Susan couldn’t deny she was seeing changes in John. He started getting more and more focused on his game and losing interest in baseball and reading while refusing to do his chores. Some mornings he would wake up and tell her that he could see the cube shapes in his dreams.

Although that concerned her, she thought her son might just be exhibiting an active imagination. As his behavior continued to deteriorate, she tried to take the game away but John threw temper tantrums. His outbursts were so severe that she gave in, still rationalizing to herself over and over again that “it’s educational.”

Then, one night, she realized that something was seriously wrong.

“I walked into his room to check on him. He was supposed to be sleeping — and I was just so frightened…”

She found him sitting up in his bed staring wide-eyed, his bloodshot eyes looking into the distance as his glowing iPad lay next to him. He seemed to be in a trance. Beside herself with panic, Susan had to shake the boy repeatedly to snap him out of it. Distraught, she could not understand how her once-healthy and happy little boy had become so addicted to the game that he wound up in a catatonic stupor.

There’s a reason that the most tech-cautious parents are tech designers and engineers. Steve Jobs was a notoriously low-tech parent. Silicon Valley tech executives and engineers enroll their kids in no-tech Waldorf Schools. Google founders Sergey Brin and Larry Page went to no-tech Montessori Schools, as did Amazon creator Jeff Bezos and Wikipedia founder Jimmy Wales.

Many parents intuitively understand that ubiquitous glowing screens are having a negative effect on kids. We see the aggressive temper tantrums when the devices are taken away and the wandering attention spans when children are not perpetually stimulated by their hyper-arousing devices. Worse, we see children who become bored, apathetic, uninteresting and uninterested when not plugged in.

But it’s even worse than we think.

We now know that those iPads, smartphones and Xboxes are a form of digital drug. Recent brain imaging research is showing that they affect the brain’s frontal cortex — which controls executive functioning, including impulse control — in exactly the same way that cocaine does. Technology is so hyper-arousing that it raises dopamine levels — the feel-good neurotransmitter most involved in the addiction dynamic — as much as sex.

This addictive effect is why Dr. Peter Whybrow, director of neuroscience at UCLA, calls screens “electronic cocaine” and Chinese researchers call them “digital heroin.” In fact, Dr. Andrew Doan, the head of addiction research for the Pentagon and the US Navy — who has been researching video game addiction — calls video games and screen technologies “digital pharmakeia”


That’s right — your kid’s brain on Minecraft looks like a brain on drugs. No wonder we have a hard time peeling kids from their screens and find our little ones agitated when their screen time is interrupted. In addition, hundreds of clinical studies show that screens increase depression, anxiety and aggression and can even lead to psychotic-like features where the video gamer loses touch with reality.

In my clinical work with over 1,000 teens over the past 15 years, I have found the old axiom of “An ounce of prevention is worth a pound of cure” to be especially true when it comes to tech addiction. Once a kid has crossed the line into true tech addiction, treatment can be very difficult. Indeed, I have found it easier to treat heroin and crystal meth addicts than lost-in-the-matrix video gamers or Facebook-dependent social media addicts

According to a 2013 Policy Statement by the American Academy of Pediatrics, 8- to 10 year-olds spend 8 hours a day with various digital media while teenagers spend 11 hours in front of screens. One in three kids are using tablets or smartphones before they can talk. Meanwhile, the handbook of “Internet Addiction” by Dr. Kimberly Young states that 18 percent of college-age internet users in the US suffer from tech addiction

According to a 2013 Policy Statement by the American Academy of Pediatrics, 8- to 10 year-olds spend 8 hours a day with various digital media while teenagers spend 11 hours in front of screens. One in three kids are using tablets or smartphones before they can talk. Meanwhile, the handbook of “Internet Addiction” by Dr. Kimberly Young states that 18 percent of college-age internet users in the US suffer from tech addiction




Selasa, 28 Maret 2017

Lenovo ThinkStation P320 is an entry-level VR-ready PC

Coming in two sizes, it's expected to hit stores in April.




Lenovo has added a new entry-level VR-ready computer to its ThinkStation line. The Lenovo ThinkStation P320 is scheduled to go on sale at the end of April, with official pricing yet to be announced.

The desktop PC, which will be available as a full-size tower and in a smaller chassis, will offer Intel's latest Xeon processors and up to Core i7 processors. It can also house up to 64GB DDR4 memory and support the latest Nvidia Quadro graphics cards, including support for dual Nvidia Quadro P1000 GPUs in the littler version.

The ThinkStation P320 can be easily tweaked to fit your needs too, thanks to Lenovo's "Flex Module," which allows easy customization to add connectivity options such as Thunderbolt 3 or a media card reader

As Galaxy S8 launches, did Note 7 blowup change anything?

 Samsung hoped its new battery safety procedures would inspire the phone industry. Good luck with that.



 Months after the Galaxy Note 7 debacle, the topic remains too hot for the rest of the wireless industry to handle.

With Samsung's Galaxy S8 to launch next week, a renewed discussion of the Note 7, which had an unhealthy tendency to catch fire and which had to be recalled, is inevitable.

Samsung opened that door in January when it embarked on a mea culpa tour. Beyond spelling out the cause of the overheating problem in its popular phone, the company unveiled an eight-point battery check system it said surpassed industry practices, and it invited rivals to follow its model.

The upcoming Galaxy S8 was among the first phones to go through the new process.

"This is another opportunity to definitely increase the level of standard of excellence regarding lithium ion batteries, not just for Samsung, but throughout the entire industry," D.J. Koh, Samsung's mobile chief, said in an interview in January, touting the system as a potential global standard.

But two months after the introduction, what's the industry response? A collective shrug.

Interviews with phone makers and carriers found that while all placed a high priority on safety, few would talk specifically about Samsung's new battery check process or the idea of adopting it for themselves. Many expressed confidence that the processes they had in place were already sufficient.

Thanks to the Note 7, the explosive nature of lithium ion batteries is once again a fresh worry for consumers. Overheating batteries were behind all those hoverboards catching fire, and even temporarily delayed the rollout of the Boeing 787 Dreamliner. Apple, too, dealt with battery fires, even if it blamed the cause on external damage. For Samsung, the world's largest phone maker, the recall was one heck of a black eye


''One day when I was driving, the [Note 7] started smoking, and I threw it out my window," said Matt Gioia, a 31-year-old who said he would not go back to Samsung because of the incident and the lack of customer service follow-up.

For the many smaller, lesser-known companies out there, the heat from a similar battery controversy could be fatal. And if it can happen to a company as powerful as Samsung, it can happen to anyone.

"I'm 100 percent convinced that current battery tests would have not detected these failures," said Gerbrand Ceder, a professor of materials science and engineering for the University of California at Berkeley, one of the independent experts Samsung appointed to advise it on batteries.

That's not to say these others aren't quietly looking into the issue.

"I'm sure the engineers will be looking at the info Samsung made public," said a spokesman for a high-profile phone maker who asked not to be identified. "I'm sure every [phone maker] will be doing the same."

Just don't hold your breath for any public declarations of support for the Samsung way.

A Samsung spokesman said the company began speaking with industry organizations in January and plans to continue sharing its findings from its battery research with the industry

Elon Musk new company said to seek brain-computer link









Elon Musk believes we are ready for a mind meld, but instead of connecting the brains of two Vulcans, a la "Star Trek," the billionaire entrepreneur wants to link human brains with computers.

The CEO of SpaceX and Tesla Motors is exploring just such a connection through another company he has launched, called Neuralink, The Wall Street Journal reported Monday. Musk has taken an active role in developing what he calls "neural lace" technology, which involves installing tiny electrodes in the brain to transmit thoughts.

It wasn't clear what type of products the company will produce, but they are expected to have medical applications, such treating as brain disorders like epilepsy or major depression. The approach could mirror that of deep brain stimulation, which uses a surgically implanted, battery-operated medical device to treat neurological symptoms, most commonly Parkinson's effects such as tremor, rigidity, stiffness, slowed movement, and walking problems.

Musk did not immediately respond to a request for comment, but he teased a couple of times in recent months that an announcement might be coming soon. "Making progress [on neural lace]," he tweeted in August "maybe something to announce in a few months." In January, he tweeted that an announcement could come as early as February.

TELECOM COMPANIES TO GOVERNMENT AGAINST FAULTY 4G DUAL-SIM SMARTPHONES






NEW DELHI: A group of telecom service providers has sought the government's urgent intervention in resolving a peculiar glitch associated with some dual-SIM 4G smartphones that's eroding the quality of services provided by them.

The Cellular Operators' Association of India, which includes Bharti Airtel, Vodafone India, Idea Cellular and Reliance Jio Infocomm, said there was a problem with 4G-enabled, dual-SIM smartphones using MediaTek's chipset: the flow of data in the primary 4G SIM slot was hampered when a 4G LTE-only SIM was placed in the second slot, meant for 2G SIMs.

Smartphone makers must be mandated to fix the issue using an over-the-air upgrade in the next four weeks or withdraw such devices from the market, COAI director general Rajan Mathews proposed in a letter to the secretary of the Department of Telecommunications and the Telecom Regulatory Authority of India.

Airtel added 1.2 million subscribers in February, more than Vodafone, Idea: COAI

Placing a 4G LTE-only SIM in the second slot "significantly deteriorates the throughput of any other operator's 4G SIM present in the main slot by as much as 40%," the COAI said in the letter.

However, there was no such impact if a 4G LTE-only SIM was put in the first slot and a 4G SIM was in the second slot. MediaTek, the Taiwan-based chipset manufacturer, acknowledged there were recent reports of technical glitches in handsets and said the company is treating the issue with utmost priority.

"We are working closely with all the telecom operators to get to the bottom of this. MediaTek's solutions are globally compliant and completely adhere with global standard bodies-defined guidelines," a MediaTek India representative said in an emailed statement to ET.


At present, only Reliance Jio Infocomm has a 4G LTE-only network in the country.


Jio offer: Any decision that TDSAT makes, will give a sense of clarity going forward, says Rajan Mathews, COAI

The industry body urged the government to ensure that devices with 2G SIM slots are phased out in the next six months. Smartphones with dual SIMs must have both slots configured to match the device standard of 3G or 4G, it said. The COAI sought an outright ban on any mobile device found to be adversely impacting data throughput. It urged the government to mandate device testing and certification for compliance in the Indian environment before launching them.


The problem has been observed only in devices with Media-Tek chipsets. "The analysis so far points to a chipset specific implementation by MediaTek. It is estimated that MediaTek chipsets are present in more than 35% of the smartphones in the country," the COAI said.


The association said that in the past, the onus of calls drops and quality of service had been laid solely on telecom service providers, while ignoring the role of devices and handsets. .

Rabu, 22 Maret 2017

Elderly And Disabled Assistive Technology Market To Surpass $26 Billion By 2024

Elderly And Disabled Assistive Technology Market To Surpass $26 Billion By 2024

The World Health Organization (WHO) estimates that 285 million people are visually impaired worldwide. 70 million people need a wheelchair. Another 360 million people globally have moderate to profound hearing loss. Globally, more than 1 billion people need one or more assistive products.

The global elderly and disabled assistive devices market was valued at $14 billion in 2015 and is expected to surpass $26 billion by 2024, according to Coherent Market Insights. It is a sizable market with an incredibly diverse set of needs. Many products have to be customized which is why 3D printing is an ideal way to study and solve some of it.


Photo from MatterHackers Envision the Future Design Challeng

MatterHackers, one of the largest 3D printing retailers in the U.S., wants to put a big dent in those numbers by encouraging inspiring, low-cost or free, assistive device models that people can 3D print or build from some other material. Officially, the “Envision The Future Design Challenge” is to create educational tactile models and assistive devices for the blind and visually impaired.

WHO defines assistive technology as any product that helps maintain or improve an individual function. Hearing aids, wheelchairs, eyeglasses, prostheses, pill organizers, and memory aids are all examples of assistive devices or products. You do not have to go far in 3D printing circles to find solutions or at least potential ideas to solve these sorts of problems or issues -- and I have written about many of them -- from custom insoles (orthotics) to hearing aids to haptic feedback in a glove (one of my very first posts over 5 years ago).
With an aging global population and a rise in noncommunicable diseases, more than 2 billion people will need at least 1 assistive product by 2050, with many older people needing 2 or more, according to a WHO assistive device fact sheet.

With an aging global population and a rise in noncommunicable diseases, more than 2 billion people will need at least 1 assistive product by 2050, with many older people needing 2 or more, according to a WHO assistive device fact sheet.
One of the more famous assistive device designs, not part of the MatterHackers design challenge, comes from the e-NABLE Community: the “Iron Man” video tells the story of Robert Downey Jr. giving an Ironman prosthetic hand to a child. Awesome video. That design was developed by the UCF Armory (University of Central Florida), led by Albert Manero, the Limbitless Arm was e-NABLE’s first myoelectric design. The Limbitless Arm is licensed under the Creative Commons-Attribution-Non-Commercial license. Success stories like these inspire more people to realize how accessible 3D technology is making incremental and exponential improvements possible -- that you might have an idea that could change the world for you or someone else.

Given that so many people have a need for assistive devices and products across a wide range; 3D printing is one of the best ways to approach the problems. If you look at an organization like Enabling The Future, that crowdsources the making of 3D printable prosthetic hands, a design challenge can provide new ideas and solutions that might not otherwise make it to market. Plus, it spreads the word and inspires more people, design-minded people, to consider how they might approach this massive market need and opportunity.
Additional resources:

Briefly, because everyone wants to know about prizes when there's a challenge like the Envision The Future Design Challenge, there are two categories: Youth (under 18) and Adults (18 and over). Each category will have 1st, 2nd, and 3rd place winners with prizes sponsored by LulzBot and MatterHackers. Youth grand prize is a Lulzbot Mini 3D Printer (don’t let the name fool you; it is a decent size printer). Adult grand prize is a Lulzbot TAZ 6 (larger print area than the Mini). Both grand prize categories also come with a MatterControl Touch T10 - 10.6" Standalone 3D Printer Controller – basically a tablet you can use to run a printer without needing a full computer. The challenge runs from March 202017 through May 8, 2017 and the full details are here.


Coherent Market Insights produced the Elderly and Disabled Assistive Devices - Evolving from Luxury to Necessity report; a summary is available here.